Saturday, September 11, 2010
BatRep: Black Templars Vs Thousand Sons
Today is Sept 11th. The last time i was in Australia on this same date, the twin towers were under attack. Still remember watching the live images with much sadness.
I did go down to the LGS for a game though. My Templars were far from completion, but i have been itchin' to have a game with them haha!
My opponent today was Peter. He's a really nice guy and very sporting. A real pleasure to game with. I could tell he just loves playing the game and is just happy to be rollin' da dice :) I also like his lists as he experiments with different unit combinations, not just the ones that are competitive and known to work well.
Let us proceed then, into the fires of battle, unto the anvil of war!
Chaos Space Marines: Thousand Sons List
HQ
Chaos Sorceror (190pts)
Doombolt
Warptime
Mark of Tzeentch
Melta bomb
Termi armor
Combi-weapon
Troops
Squad Alpha
9 Thousand Sons (282pts)
Aspiring Sorceror
Doombolt
Melta bomb
Squad Beta
19 Thousand Sons (527pts)
Aspiring Sorcerer
Bolt of Change
Melta bomb
Total: 999pts
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Black Templars List
HQ
Marshal (151pts)
Twin Lightning Claws, Iron Halo, Frag Grenade, Terminator Honors
Emperor's Champion (140pts)
Vow: Accept the Challenge, No Matter the Odds.
Elites
Dreadnaught (143pts)
Twin-linked Lascannon, Missile Launcher, Extra Armor, Smoke Launchers
Troops
Squad 1 (235pts)
10 Initiates & 5 Neophytes
1 Meltagun, 1 Powerfist
Squad 2 (235pts)
10 Initiates & 5 Neophytes
1 Meltagun, 1 Powerfist
Squad 3
5 Initiates (96pts)
1 Missile Launcher, 1 Plasmagun
Total: 1000pts
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Mission: Capture and Control
Deployment: Dawn of War...(no surprise there lol)
2 Objectives only. We each placed an objective close to our deployment area.
Deployment
Thousand Sons:
Chaos Sorceror deployed behind building near own objective.
Squad Alpha deployed on second floor of ruin building.
Squad Beta deployed in other ruin building.
Black Templars:
Marshal and Squad 1 deploys next to ruin building.
Squad 3 deploys half in cover of ruin building and 1 inch away from BT objective.
BT won first turn. 1kSons tried to Seize the Initiative but failed.
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BT Turn 1:
Night Fight
Movement:
Squad 1 with Marshal moves forward towards ruined building in front.
Squad 3 remains stationary.
Squad 2 with EC walks in 6 inches from table edge.
Dreadnaught also walks in 6 inches from table edge.
Shooting:
Crusader Sqd 3 rolls for distance and is able to shoot at 1ksons Sqd Beta. Frag missile misses due to scatter.
Crusader Sqd 1 with Marshal run forward to edge of building ruins.
Crusader Sqd 2 with EC also runs forward 2 inches.
Dreadnaught runs forward 4 inches.
Assault:
None.
1kSons Turn 1:
Night Fight
Movement:
Not a single model moves.
Shooting:
Due to night fight rules, 1kSons unable to roll high enough to see BT. No shooting.
Assault:
None.
BT Turn 2:
Movement:
Crusader Sqd 1 with Marshal moves into ruin building with a good DT roll.
Crusader Sqd 2 with EC moves 6 inches forwards.
Dreadnaught also moves 6 inches forwards.
Shooting:
Crusader Sqd 3 shoots at 1kSons Sqd Beta. Frag missile kills 2. Plasmagun overheats, but Initiate makes his save.
Crusader Sqd 2 with EC Runs forward through ruins.
Assault:
None.
1KSons Turn 2:
Movement:
Sorceror moves forward into ruins for a better cover save.
All other 1Ksons do not move.
Shooting:
1Ksons Sqd Beta opens fire with their eldritch bolters on Marshal’s Crusader Squad. 1 Initiate and 1 Neophyte die. The rest make cover saves. Marshal’s squad passes Morale and does Righteous Zeal of 5 inches.
1kSons Sqd Alpha opens fire on Crusader Sqd 3. 3 Initiates fall to the eldritch bolters and flee back into building after failing moral.
Assault:
None.
BT Turn 3:
Movement:
Crusader Sqd 3 rallies.
Crusader Sqd 2 with EC moves forward 6 inches.
Dreadnaught also moves 6 inches.
Shooting:
Dreadnaught fires all weapons on 1KSons Sqd Alpha and 1 traitor marine dies.
Crusader Sqd 2 with EC runs 1 inch.
Marshal’s Sqd fires pistols and a meltagun. 2 traitor marines die.
Assault:
Marshal’s Squad charges into combat with 1kSons Sqd Beta. Marshal is gravely wounded by Aspiring Sorceror’s Force Weapon. Marshal takes 2 Traitor marines down before he collapses. The rest of the Crusader Squad 1 account for another 2 traitors, but the reprisal from 1KSons sees 2 Neophytes and 2 Initiates die.
BT loses combat but as they are Fearless only take one wound from the combat result. BT loses another Iniatiated from failed Fearless save.
Crusader Squad 1 has eight initiates left.
1KSons Turn 3:
Movement:
Sorceror moves towards combat.
Sqd Alpha moves back down towards objective.
Shooting:
None:
Assault:
Sorcerer casts Warptime but fails. But he still charges into combat to assist 1KSons Squad Beta. Sorcerer does not do any wounds to Templars.
Templars take out another 2 traitor marines and only loose 1 Initiate due to poor rolling from opponent.
1Ksons Sqd Beta pass fearless roll.
BT Turn 4:
Movement:
Crusader Sqd with EC move 6 inches.
Dreadnaught moves 6 inches as well.
Shooting:
No viable targets in line of sight.
Dread runs 4 inches.
Crusader 2 with EC runs 6 inches!
Assault:
Crusader Sqd 1 takes down another 2 traitor marines before being wiped out.
Sorceror and Sqd Beta consolidate only 2 inches backwards.
1kSons Turn 4:
Movement:
1kSons Alpha move forwards slightly to get better view of approaching EC with Squad 2.
Sorceror and Sqd Beta fire everything at EC’s Squad. Only 2 Neophytes die. They zeal forward 6 inches vengeance burning in their hearts.
Assault:
None.
BT Turn 5:
Movement:
EC with Squad moves close to 1kSons Sqd Beta.
Dread moves up Statue.
Shooting:
Dread shoots all weapons and kills off some more traitors.
EC and Squad shoot and only 5 traitors are left. The Sorceror took a meltagun hit on himself and failed his Invuln save and died.
Assault:
EC with Squad and Dread charge remaning 1k Sons of Squad Beta and wipe them out. Consolidating 5 inches towards enemy objective after combat.
1kSons Turn 5:
Movement:
Sqd Alpha moves only 3 inches backwards.
Shooting:
1kSons rapid fires EC’s Squad. As they shot through the ruins, the BT’s got cover save and only 2 was Loyalist marine were felled. However EC and Crusader Squad zealed 5 inches forward.
Assault:
None.
Roll for game to end made. A Roll of 5. Game continues….
BT Turn 6:
Movement:
EC and Squad move towards 1kSons. Dread also moves to charging position.
Shooting:
Combined shooting of EC’s Squad and Dread fell another 3 traitors.
Assault:
EC and Squad assaults remaining 1kSons with the Dread and wipe the squad out.
Game Ends
It was a close and bloody battle.
A Victory for the Black Templars!
Again a long BatRep, hope you enjoyed the read ;)
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Crusader squad 2 with EC must be filled with rage and frothing with their 6" zeal and running LOL. Its like they see the heroic marshal cut down by foul magics of the 1k sons and went nuts totally.
ReplyDeleteYour opponent brought a very interesting list.
Yea man, the EC went crazy and started taking down traitor marines left right centre and up to the end lolz!
ReplyDeleteI wrote a story/fluff to show that the Marshal did not die, he was wounded and incapacitated for the rest of the battle. His life was ultimately protected by the twin swords he wields. They have some other properties other than juz weapons for chopping up heretics ;P
I like my opponents lists lots. I always see him fielding some weird but exciting combos :)
Nice battlereport =)
ReplyDeleteReally misses the frothing templars charging forward 'bravely' behind their neophytes. Agreed with Crazyrat that your opponent brought an interesting list (20 men in 1 squad! Bring it on man)
Btw, how did you do your diagrams? Beats me writing a chunk of text that even I do not read lol.
@Krom:
ReplyDeleteI used the MS Powerpoint program. I think my version is from 2007. Its got the Shapes option under the Insert heading thats really handy :)
Faints. I was hoping it's not powerpoint.
ReplyDeleteWill try this next time.
@Krom: Lol! Powerpoint is actually quite ok to use. Juz have to do the initial drawing and then just duplicate slide.
ReplyDeleteYou could consider Battle Chronicler, free download i think. Can ask YC for advice on how to use it ;)
I can't use Battle Chronicler on my Mac but thanks for the advice bro.
ReplyDeleteYups, using powerpoint to show the battlerep should not be that hard. For now, its painting (and repainting. gosh)
Ahh i see.
ReplyDeleteAll the best for your painting. May your colors be bright and your brushstrokes true ;)