Sunday, December 7, 2025

🕷 THE ARACHNO-DAEMON MINI CAMPAIGN

 “PURGE OF THE TAPESTRY NEST”

A 3-scenario narrative sequence for one player. The example of the player from the Inquisition faction is used to illustrate the battle vs. the Arachno-Daemon Brood.

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SCENARIO I — “WHISPERS IN THE WEB”

Mission: Inquisitor discovers the first infestation.
Board: Dense industrial terrain; lots of tunnels and pipes.
Enemy Force:

1× Silkspawn Swarm (20)

1× Brood-Walkers (5)

1× Razor-Limb Pouncers (3)

Objective:
Scan 3 Web-Nodes scattered across the battlefield.
At each node, roll a D6:

1–2: Nothing

3–4: Spawn 1d3 Pouncers within 6"

5–6: Spawn 10 Silkspawn
Complete all scans to win.

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SCENARIO II — “THE BROOD AWAKENS”

Mission: The Inquisitor reaches the heart of the cult.
Enemy Force:

2× Silkspawn (20)

2× Brood-Walkers (10)

1× Razor-Limb Pouncers (6)

Special Rule — TANGLED IN SILK

All terrain counts as Difficult.
At the start of each enemy turn, roll a D6 for each Inquisitorial unit:

On 6: Unit becomes Webbed → cannot Advance this turn.

Objective:

Destroy the Web-Construct in the center of the map (Toughness 9, 12W).
Each Silkspawn unit destroyed respawns at half strength next turn until the Construct is destroyed.

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SCENARIO III — “THE BELDAME RISES”

Final Battle: Beldame fully manifests.

Enemy Force:

Beldame, the Webmother

1× Silkspawn Swarm (30)

1× Brood-Walkers (10)

1× Razor-Limb Pouncers (6)

Special Rule — DARK TAPESTRY WALLS

At the start of every round, the Arachno player rolls a D6:

1–2: Spawn D3 Silkspawn.

3–4: Spawn 3 Brood-Walkers.

5–6: Beldame heals D3 Wounds.

Objective:
Kill Beldame.
Once Beldame reaches 0 Wounds, she leaves behind a warp-rift that begins to collapse:

After her death, the Inquisitor has 3 turns to escape off their board edge.
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🕷 ENVIRONMENTAL EFFECTS FOR SPIDER-INFESTED BATTLEFIELDS

These rules can be added globally or applied selectively per scenario. They are written in clean 10th-edition style for ease of play.

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⭐ 1. WEBBED TERRAIN (Core Environmental Effect)

Any piece of area terrain may be declared Webbed Terrain.

Effects:
Counts as Difficult Terrain.

Units that begin or end a move in Webbed Terrain must roll a D6:

1–2: Become Entangled.

3–6: No effect.


Entangled
A unit that is Entangled:

Has Movement halved (rounding up).

Cannot Advance.

Suffers -2" to Charge rolls.

Lasts until the end of its next Movement Phase.


This keeps gameplay simple and thematic.

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⭐ 2. STRAND TRAPS (Hidden Web Snares)

Scatter 3–6 Strand Trap markers across the board.

When any non-Arachno unit comes within 2" of a trap:

Roll a D6.

1–3 → Web Snap: Unit takes D3 Mortal Wounds.

4–6 → Snaring Coil: Unit becomes Strained until end of turn.



Strained
Cannot Shoot or Overwatch.

-1 to Hit in melee.


This creates paranoia for the Inquisitor’s player.


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⭐ 3. CHOKING SILK FOG (Optional Aura)

Used mostly in Scenario II or III.

The entire battlefield is filled with drifting silken debris.

Effects (Global):

All ranged attacks beyond 18" suffer -1 to Hit.

Psykers suffer Perils of the Warp on any double (not only double 1 or 6).

This represents the psychic distortion Beldame exudes.

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⭐ 4. WEBBED CORPSES & COCOONS (Interactive Terrain)

Place 4–8 cocoon markers.
A unit can Shoot, Fight, or Interact with a cocoon.

If Interacted (Action):

Roll a D6:

1–2: Cocoon bursts — spawn 5 Silkspawn within 3".

3–4: Empty husk — no effect.

5–6: Survivor!

Reveal a captured NPC (Priest, Guardsman, Tech-Adept).

They join you as a 1-model Auxiliary with 1 Wound.

Grants a minor buff:

Tech-Adept: +1 to Hit vs Vehicles.

Priest: Unit gets 6+ FNP aura 3".

Trooper: Once per game provides +1CP.

This adds tension and potential rewards.


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⭐ 5. SKITTER ECHOES (Sound-Based Psychic Pressure)

At the start of each Inquisitor Command Phase, roll a D6:

1 → Echoing Screech:
The closest enemy Arachno unit immediately makes a 6" Move toward the nearest Imperial unit.

2 → Mind-Silk Whispers:
Choose one Inquisitor unit: Battleshock test.

3–6: No effect.


This represents the psychic ambience of Beldame’s realm touching reality.

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⭐ 6. INFESTATION LEVEL (Dynamic Terrain Modifiers)

Each scenario has an Infestation Level, starting at 1.
At the start of each round, increase by +1.

Depending on the level, the battlefield becomes progressively more dangerous.

Infestation 1–2

• Webbed terrain is Difficult only.

Infestation 3–4

• All non-Arachno units get -1 Movement.

Infestation 5–6

• Razor-Limb Pouncers gain Scout 6".
• Silkspawn gain +1 to Charge.

Infestation 7+

• All enemy Arachno units count as being in Cover at all times.
• Every time a unit ends a move, roll D6: On 1–2 → Entangled.

This is excellent for the final scenario.

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⭐ 7. NIGHTMARE TUNNELS (Scenario II & III Only)

Represent underground shafts.

If any model ends a move within 1" of a tunnel marker:
Roll D6:

1–3 → Tunnel Surge:
1d6 Silkspawn emerge and charge the nearest enemy unit.

4–6 → Safe.

Provides a sense of swarming pressure.

🕷 THE ARACHNO-DAEMON CULT OF BELDAME ELYSSATHEX THE WEBMOTHER

 Backstory: The Whisper in the Silk

There are many names for the shadow-thing haunting Hive Solens’ under-levels: The Widow of the Deep, She-Whose-Web-Is-Screams.

In truth, Elyssathex, or the Beldame as she is usually called, is a minor but ascendant daemon-princess of the Immaterium, born of fear, obsession, and predation. Though not aligned to any one Chaos God, she is tolerated and even admired by Slaanesh for her artistry in torment.

Beldame’s realm in the Warp is an endless labyrinth of blackened silk strands stretching into impossible space. Mortals kidnapped into her domain are drained slowly, their memories becoming threads woven into her terrible tapestry — a living record of suffering.

Her influence leaked into Realspace through a crack in reality left by an ancient psyker device. Now, Beldame manifests physically in the ruined processing halls of Hive Solens, spawning three primary castes of daemon-spiders:

1. Silkspawn Swarms — Mindless, crawling nightmares who overwhelm by sheer number.

2. Brood-Walkers — Dark carapaced foot soldiers.

3. Razor-Limbs — Lightning-fast hunting spiders used for ambushes and flanking kills.

These creatures do not merely kill — they cocoon victims and drag them back to Beldame’s growing nest to expand her “brood tapestry.”

Now the Inquisition has learned of her presence.
And she knows.
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🕷 DATASHEETS & RULES
All units have the DAEMON, BELDAME’S BROOD, and ARACHNID HORROR keywords.
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⭐ BELDAME ELYSSATHEX, THE WEBMOTHER

Arachno-Daemon Princess (Unique HQ)
Points: 340

Statline
M WS BS S T  W  A Ld OC
9" 2+  3+  8  8 14  8 8+  4

Wargear
• Barbed Spinnerets (Shooting)
24", Assault 6, S6, AP-2, D2, Poisoned (2+), Devastating Wounds

• Web-breaker Limbs (Melee)
S14, AP-3, D4, Extra Attacks 4, Precision

• Shadow-Silk Veil
4+ invulnerable save; ranged attacks against her suffer -1 to Hit.

Abilities
Daemon Princess of the Endless Weave
At the start of each Command Phase, choose one:

Spawn Silkspawn: Add a destroyed Silkspawn unit back to the battlefield at half strength.

Web Snare: Select an enemy unit within 12". It counts as being in Difficult Terrain and cannot Fall Back next turn.

Dark Tapestry: Beldame regains D3+1 Wounds.

Queen of the Brood
Friendly BELDAME’S BROOD units within 9" gain +1 to Hit.

Command Ability — “Strands of Fate Unravelling”
Once per game, until the end of the turn:

Friendly BROOD units get Fight First and +1 AP in melee.
Enemy units within 9" halve their Movement.

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🕷 SILKSPAWN SWARMS
Troops
Points: 65 per unit (10–30 models)

Statline
| M | WS | BS | S | T | W | A | Ld | OC | 
| 8" | 4+  |    - |  3 | 3  | 1  | 2 | 8+ | 1 |

Weapons
• Needle Fangs
S3, AP-1, D1, Anti-Infantry 4+, Sustained Hits 1

Abilities
Chittering Tide
If this unit has 20+ models, it gains +1 to Wound.

Skitter-Surge
Can Advance and Charge.

Brood Reconstitution
At the end of your Command Phase, roll a D6:
On 4+, return D3 models.

These are her tarpit and board-control unit.
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🕷 BROOD-WALKERS
Troops
Points: 95 per 5 models

Statline
| M | WS | BS | S | T | W | A | Ld | OC | 
| 7" | 3+ | 4+    | 5 | 4 | 2  | 3 | 7+ | 2 |

Wargear
• Chitin Blades
S6, AP-2, D2

• Splinter Vomit (Shooting)
12", Assault 3, S4, AP-1, D1, Poisoned 3+

Abilities
Skittering Ambushers
This unit can be set up in Deep Strike.

Silk Trap Grenades
Once per game, when selected to shoot:
One enemy unit hit by Splinter Vomit suffers -2 Move and cannot Overwatch until end of turn.
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🕷 RAZOR-LIMB POUNCERS
Fast Attack
Points: 115 per 3 models

Statline
| M   | WS | BS | S | T | W | A | Ld | OC | 
| 14" | 3+   | 4+ | 6 | 4  | 3  | 4 | 7+ | 1 |

Weapons
Cutter Limbs
S6, AP-3, D2, Lethal Hits

Web Harpoon (1 per 3 models)
18", Assault 1, S7, AP-1, D2
On hit: Target cannot Advance or Charge next turn.

Abilities
Hyper-Skitter Reflexes
5+ invulnerable save; -1 to Hit in melee.

Terrifying Leap
The turn they charge, they gain +2 Attacks.

These are her shock troops/flanking executioners.