I played another battle this weekend. This time versus the dreaded Tyranids. My opponent was Chris. He's a great sport and gamer. Although he faced several tough moments towards the end of the game, but he played with much calm and candor.
Be forewarned that the batrep may be a tad messy as I was quite tired ;P
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Tyranids Army List 1000pts
1x Swarmlord
Boneswords, Psychic Scream, Paroxysm
1x Hive Guard with Impaler Cannon
3x Warriors
Deathspitters, Scything Talons
3x Venomthrope
Lash Whips
15x Hormagaunts
15x Termagants
Old One Eye
Regeneration, Crushing Claws
I was not too sure of all the Tyranid unit upgrades and biomorphs. Only vaguely remembered the ones that affected me ;)
My Necrons Army List is again unchanged. It can be found here.
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Mission: Seize Ground
Deployment: Dawn of War
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Setup
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Its Dawn of War again. And the sun has yet to rise. We deployed One HQ and two Troops each. We had a whopping 5 objectives. We placed 2 objectives each in our deployment zones. The Tyranid player placed the 5th objective on top of the Bastion which was guarded by his Tyranid Warriors.
Units Deployed
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This is an overview of the field of battle kinda looked like after everything walks on from reserve on each of our first turns.
Turn One
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Tyranid Turn 1
3 Tyranid Warriors try to shoot at Necron Warriors 1 but cannot see.
Swarmlord deploys next to Bastion and moves/runs towards Necron lines.
Old One Eye moves in and runs 4 inches.
Venomthrope with Old One Eye also moves in tandem with him.
Gants and a Venomthrope move in from reserves and moves+runs towards forest where objective is.
Gaunts and their Venomthrope move a bit closer to their objective.
Hive Guard moves forward and readies its cannon but unable to see due to night fight.
Necron Turn 1
Warriors 1 deploys behind crater and moves towards crater in front.
Warriors 2 moves towards ruins for cover.
Destroyers 1 and 2 line up behind Warrior 1. Destroyer 1 manages to see Swarmlord and do 1 wound to it.
Deceiver moves and runs towards Warrior 1.
Scarabs move forward and into crater.
Turn Two
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Tyranid Turn 2
Swarmlord moves forward and casts Paroxysm on Warrior 1. Psychic Scream of 3 inches affect no one.
Hive Guard fires but does not wound Destroyers 1.
Old One Eye and its Venomthrope move and runs forwards.
Tyranid Warriors shoot at Deceiver and wounds him.
Tyrant Guard shoot at Destroyer 1 and one falls.
Gaunts and Gants move forward and contact their objectives.
Necron Turn 2
Destroyer makes WBB roll :)
Warrior 1 and all Destroyers all shoot at Swarmlord and cause 3 wounds.
Warrior 2 shoots at approaching Old One Eye and casue on wound.
Deceiver moves away from Swarmlord towards approaching Old One Eye and Venomthrope.
Scarabs charge Swarmlord and stay in combat!! Only losing 1 swarm and 2 wounds to combat rez for being Fearless.
Turn Three
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Tyranid Turn 3
Swarmlord kills of Scarab swarms and consolidate 4 inches.
Tyranid Warriors shoot and cause another wound on Deceiver.
Hive Guard fires cannon and downs 1 Warrior.
Carnifex and Venomthrope move and is now about 8 inches to Warrior 2 location.
Termagants and Hormogaunts do not move, staying on their objectives.
Necrons Turn 3
Necron Warrior makes WBB.
Destroyers 1 and Warriors 1 fire at Swarmlord and take down his last wound.
Warriors 2 fire at Venonthrope and kill it.
Destroyers 2 moves and fires at Old One Eye and cause another wound.
Deceiver charges Old One Eye and kills it.
Turn Four
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Tyranids Turn 4
Tyranid Warriors shoot at Destroyers 2 and take down one.
Hive Guard shoots at Warriors but all wounds saved.
No other nids move...
Necrons Turn 4
Destroyers 2 do WBB and unit moves towards Tyranid Warriors in Bastion.
Destroyers 1 and 2 shoot at Warriors and kill 2.
Warriors 2 move closer to objective. Warrior 1 moves on top of crater objective.
Deceiver moves towards Bastion.
Turn 5
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Tyranids Turn 5
Tyranid Warrior moves inside Bastion.
No other movement.
Necrons Turn 5
Destroyers 1 move 12 inches and shoot at Hive Guard killing it.
Destroyers 2 move towards Termagants unit and kills 5.
Deceiver charges Bastion and wrecks it.
The dice is rolled and da battle goes on......
Turn Six
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Tyranids Turn 6
Tyranid Warrior shoots at Deceiver but does not wound him.
Termagants shoot Destroyers 1 but do not wound.
No other movement.
Venomthrope with Gaunts move backwards deeper into forest.
Necrons Turn 6
Destroyers 2 move to just outside Termagants forest and shoots, 7 Termagants die despite cover save. Destroyers charge Termagaunts and passes DT. Remaining Gants die and were unable to wound Destroyers.
Destroyers 1 move towards Hormagaunts and shoot, killing 5.
Deceiver charges Tyranid Warrior and kills it. Deceiver takes a wound from DT but passes invuln save.
Game Ends. A Necron Win 2-1.
The game was really tense in the beginning. The Swarmlord coming so close was really scary. And when i clarified the rules for the Boneswords, he became even scarier. If he had made it into combat with the Deceiver, i think the Deceiver would have died. I was not too sure about him using two Tyranid characters in a 1K point game, but then again, i was using a C'Tan meself lol!
Also i expected to be overwhelmed by weight of numbers. It was a strange sense of relief when i realized that his Gants and Gaunts were objective campers.